FAQ
hardware do i have to mount the cincraft origin onto the camera? no, not necessarily the link device can be mounted to the camera instead of the origin the origin can then be setup remotely from the camera and is connected to the link via a wired ethernet cable which zeiss lenses will be available as virtual lens package? zeiss cp3 and cp3 xd zeiss supreme prime and supreme prime radiance zeiss nano prime zeiss cp2 zeiss compact zoom zeiss superspeed/highspeed arri/zeiss master prime arri/zeiss ultra prime what about third party lenses? non vlp lenses are supported by either "templates" or by manual calibration conducted by the user templates are offered free of charge and are calibrations made inhouse that help speed up the calibration process for a user how can i register my hardware? this is covered via the "first time setup" process which is described in the documentation how can i rig the hardware components to the camera? mounting accessories aren’t provided as part of the cincraft scenario system however all camera mounted components of the system feature multiple industry standard mounting points that make it compatible with a wide range of third party rigging accessories can i use the system wirelessly? for general usage we do not recommend using the system wirelessly using 3rd party rf or wifi transmitters it is possible to send tracking data from the origin but this is not guaranteed the link is not able to send data wirelessly to the origin software cincraft scenario & wrangler what do you mean with natural tracking features? natural “features” refers to the objects or markings that the cambar detect in the environment for natural tracking to work well, a sufficient amount of features need to be visible to the system at all times detected features are displayed in the cambar views in the dashboard ideal natural features include flat textured surfaces, set pieces, buildings etc it is recommended to avoid reflective surfaces or areas with lots of moving elements, crowds etc how can i setup a marker tracking configuration? marker configurations are easily created from the "tracking" page the user is guided through the process of placing and learning markers, as well as the cambar and world alignment phases how do i add equipment to my tracking project? all cameras and lenses are managed in the easy to use "equipment manager" component of the software how do i record tracking data? tracking recording is handled by the "wrangler" component of the software, recording of tracking data is covered by a separate license how can i backup my project once i have created it? projects can be easily backed up from the user interface when connected using a browser a backup option is available which will download the project to the remote pc cincraft export what formats can i export my recorded tracking data to? export produces files in the following formats fbx alembic usd json additionally fbx files are presented in a number of different variations to ensure compatibility with differing implementations in target software cincraft ue connect how do i set up the unreal engine plugin? please see the ue connect documentation section for information on how to configure the plugin which data stream options do i have? our ue connect plugin supports both the sdk lite and sdk full protocols, freed support is possible by using the livelink freed plugin offered by epic