---
title: Adding Tracking Data To A Camera
slug: ue-connect/adding-tracking-data-to-a-camera
docTags: 
createdAt: 2024-10-03T11:06:39.792Z
---

Once Live link data has been successfully added to a project it can be easily added to a CineCamera actor inside the Unreal level

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Select a CineCamera actor from the level outliner, and from the details panel add a “**Live Link Controller**” from the components menu

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Select the newly added controller from within the camera actor and choose the Camera subject from the “**Subject Representation**” dropdown menu.

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The CineCamera in the level will now be receiving tracking data from the connected CinCraft Scenario system
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# Applying Lens Distortion

Depending on the usage of the system, it may be necessary to apply lens distortion information to the tracked CineCamera.&#x20;

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To do this, after adding a Live Link Controller as described in the previous section, additionally add a “**Lens**” component to the CineCamera

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Select the newly added Lens component within the CineCamera actor and ensure the following settings are enabled in the “Distortion” section:

&#x20;**Distortion source: Live Link Lens Subject**

&#x20;**Apply Distortion: Enabled**

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The CineCamera should now render with lens distortion applied that matches the tracked camera from CinCraft Scenario
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:::hint{type="info"}
Depening on your workflow, it may be necessary to enable distortion in other areas, such as CG layers in Composure.  This is outside the scope of this documentation
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