Adding Camera Tracking To Your Project
Once the UE Connect plugin has been enabled in the project, tracking data can be enabled by creating a “Livelink” data source. Navigate to the Livelink window to do this
From the “+ Source” button, select either the FULL SDK or SDK LITE option. Either option can be used and are described below
Enter the name for the camera, this should not be left blank and must be unique if multiple FULL SDK sources are configured.
Enter the IP address of the Origin. When using FullSDK data it is recommended to use a wired ethernet connection and not a wireless connection.
The IP address of the LAN interface can be seen from the Network status section of the Scenario status bar
Enter the “name” for the camera, this should not be left blank and must be unique if there are multiple SDK LITE sources configured
Enter the IP address of the Unreal engine that is receiving the tracking data, alternatively, using the IP address “0.0.0.0” will use all network interfaces available on the Unreal server and can be used in nearly all circumstances.
Enter the UDP port number, this must match the port number configured in the CinCraft Scenario Datastream settings